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PAYS 2025Pennsylvania Youth Survey Explorer
Screen Time

Recreational screen use and digital wellbeing

Six new PAYS 2025 items measure phone access, social media accounts, gaming hours, total device hours, and parental rules around screens.

267,379 students · official baseline
Has internet-capable phone
91.7%
98% by 12th grade
Has own social media account
81.2%
56.4% in 6th, 94.1% in 12th
4+ hrs total screens / school day
36.3%
38% in 8th–12th grade
Rules around screens 'often/always'
28.2%
Only 12% by 12th grade

Total non-school device time per school day

Hours per school day, all grades
Total electronic device use, not including schoolwork
n = 267,3792025% of students
Source: 2025 PAYS statewide
Heavy use is the new normal
More than 1 in 3 students log 4+ hours of recreational screens on a typical school day — and only 1 in 14 reports none.
Rules fade as students get older
61% of 12th graders say parents 'never' enforce screen-time rules, vs. 18% in 6th grade. The window to set norms is early.

Heavy use (4+ hrs/day) by grade and activity

Percent at 4+ hours per school day
Social media, gaming, and total device time
n = 267,3792025% at 4+ hrs/day
Source: 2025 PAYS statewide

Conversation starters for parents and educators

Phone-free sleep

Charge devices outside the bedroom. Even one hour earlier 'sleep onset' improves next-day mood.

Notification hygiene

Turn off non-human notifications. Students cite alerts as the top reason for interrupted homework.

Co-watching, not just policing

Watching short-video feeds with a teen surfaces algorithmic harms parents may not see solo.

Subgroup spotlight

Heavy non-school screen use (4+ hours/day) is not evenly spread across grades or activities.

12th graders
48.2%
4+ hours/day non-school screen time vs. 36.3% all-grade
Girls, social media
31.7%
4+ hours/day vs. 19.4% of boys
Heavy users (any kind)
1.9×
More likely to report 2+ weeks of sadness

Subgroup cells with n < 30 are suppressed. See methodology.